Having just returned (and I mean literally just through the door) from the ALA Techsource Gaming, Learning, and Libraries Symposium in Chicago, I was very excited by the vibe put forth by the many librarians in attendance. Being a gamer myself, I truly enjoyed seeing how two things that I truly enjoy doing could finally be brought together towards a positive goal. Gaming should be welcomed in our libraries in whatever form best suits the needs of the users. Whether this is through a gaming tournament in a public library or a collection of video games at a university library, the truth is that gaming is a huge part of our modern culture.
Having watched several eras of librarians play the same games at the open gaming night on Sunday, and then watching random travelers in the airport playing games on their cell phones or portable gaming devices; I further realized the amazing impact the act of gaming has on our lives. For libraries and other educational entities to not take notice and begin to speak to these audiences, would be like deciding that recycling isn’t textbook worthy, because it very well could be a fad.
So let’s lift our controllers, dice, squirt guns, or whatever your means of gaming; on high and give gaming the recognition it deserves.