Archive
Video Gaming and Information Literacy
Here is a short presentation I put together to fill in for my absence during the information literacy workshop at the ULS. I apologize immensely but hope that everyone takes something promising away.
Feel free to post any comments or questions to this post and I will get back to you as soon as I can.
**Note: The embedded video isn’t working in WordPress for me at the moment. Here is the direct link. http://www.slideshare.net/johnfudrow/infolit-gaming
Gaming in Libraries gets press, sort of

Image used from Flickr. CC ownership by j.c. westbrook.
From a recent post on Game Couch, a Nebraska news team forgot to actually investigate their reporting and claimed that the public libraries in their towns were buying video gaming equipment and using them on taxpayer supported time.
The reality was that the outreach program involving video games has been around for some time and is supported by those approving the library funding.
I would call them “gotcha” media, but it doesn’t work if the media reporter looks like the fool.
I believe that this may be their next teaser:
Tomorrow on Action News, the libraries are using tax payer dollars to buy books on Socialism and then encouraging your kids to take them and read them for free. We’ll show you the reactions by Joe 6-pack right after our ongoing coverage of several, local, untamed bears defecating in a wooded area…
User Feedback Model from Starbucks

Michael from Tame the Web posted his thoughts on the new Starbucks user driven idea site. Basically users can share their ideas for more effective services and products, vote on other people’s ideas, and see the results made by the company. This is done in one site, and seems to have a general turn around time of 1 week or less.
For those of us who have seen good ideas in libraries get swamped under the mountains of bureaucratic posturing, all to often found in libraries, wouldn’t it be nice to utilize a system such as this to gather external, expedient information? The ability for the user to be a part of their own environment gathers their trust in the library and can then lead to a stronger connection for future needs. Though there is a growing concern for students having too much sway in their educational practices, I think implementing something like this could transform many stagnant areas of library services. (But not all, as I would hate to leave things such as collection development and circulation policies hinging primarily on student feedback alone.)
I may be putting this on my plate soon, as this is a form of assessment and planning. We shall see.
Knowing who you are

While searching for information about new ways to log virtual reference chat sessions, I stumbled upon a new concept in user to service interactions. APML or Attention Profiling Markup Language, is a Web 2.0 driven standard meant to allow you as the user to “inform” the system you wish to use, of the types of things you would be interested in. (In theory.)
What if a library catalog supported this type of language? Imagine uploading your “profile” into the catalog search and being presented with related topics and collections of resources that you may find interesting. Yes this may rely more on the machine and preordained associations, but doesn’t the APML feel a bit like LCSH. Maybe that is a jump, but as libraries search for ways to make their services adapt to the user while still maintaining some structure; is there a way for us to explore this new concept?
I Still Can’t Find the Any key!

Making the rounds on many blogs and dlists is the article from the Chronicle of Higher Education entitled, “A Sociologist Says Students Aren’t So Web-Wise After All.”
Eszter Hargittai, the sociologist involved, asserts the claim made that just because students are of the younger generation it doesn’t justly follow that they will be more “Web-savvy.” According to Dr. Hargittai college freshmen are often unable to exhibit a “basic understanding of such terms as BCC (blind copy on e-mail), podcasting, and phishing.” She goes on to claim that such deficiencies could relate to students not realizing the volatility of such online tools as Wikipedia and how they are created and maintained.
For the most part, this statement seems to hinge on the assumption that being “Web-savvy” directly relates to the level of knowledge about “how” these systems work and not on “how” to make these systems complete the tasks they are designed to do. The aspect of this issue that really needs more attention is the acceptance of technology in their tasks and rate of adaptability. Sure they may not be able to speak WIki code just from looking at the published page, but would they understand the “document structure” in a faster time frame than the Baby-boomer generation?
I hope that this article, and the wave of “I told you so’s” from those questioning the skills of Gen-Y, won’t be used as ammo to negate the development of advanced technology services. We have an open road in front of us for sharing information with those who are “Web-savvy” and possibly even inspiring the next generation of web geniuses. On the flip-side, I whole-heartedly support assessing student skill levels in technology competencies. I would go so far as to start pushing for a standardized assessment tool to be rolled into our library instruction tools. It would not only help instruct the students but their faculty and ourselves at the same time.
For those who missed it the first time, here is a post in which I talked about issues such as this in longer detail.
Digg/johnfudrow
Flickr/johnfudrow
Facebook/John Fudrow
Linkedin/John Fudrow
Twitter/johnfudrow
YouTube/johnfudrow
Del.icio.us/johnfudrow
Wikipedia/johnfudrow
GMail/John Fudrow
Technorati/johnfudrow
Blog/John Fudrow