Here is a short presentation I put together to fill in for my absence during the information literacy workshop at the ULS. I apologize immensely but hope that everyone takes something promising away.
Feel free to post any comments or questions to this post and I will get back to you as soon as I can.
**Note: The embedded video isn’t working in WordPress for me at the moment. Here is the direct link. http://www.slideshare.net/johnfudrow/infolit-gaming
From a recent post on Game Couch, a Nebraska news team forgot to actually investigate their reporting and claimed that the public libraries in their towns were buying video gaming equipment and using them on taxpayer supported time.
The reality was that the outreach program involving video games has been around for some time and is supported by those approving the library funding.
I would call them “gotcha” media, but it doesn’t work if the media reporter looks like the fool.
I believe that this may be their next teaser:
Tomorrow on Action News, the libraries are using tax payer dollars to buy books on Socialism and then encouraging your kids to take them and read them for free. We’ll show you the reactions by Joe 6-pack right after our ongoing coverage of several, local, untamed bears defecating in a wooded area…
Google has unveiled a new offering entitled Lively. This application allows users to chat in a virtual world, eerily similar to Second Life. Though it is still in early development, one can see the appeal of something fairly new to the chat world. Having Google behind this product may attract users addicted to all things Google.
At this point the ability to create items, as in Second Life, hasn’t been implemented. But there is some speculation that their other tool Sketchup, might be used to facilitate such an endeavor. At this point you can stream your photos and videos to those joining you in a room. I haven’t tried the software yet so I won’t speculate on what may be possible, but will say that for all you might want to do in such a room the options seem fairly adequate.
One aspect that I find interesting is the ability to “embed” your room onto your website or blog. It would be fun to see a library create a virtual reference desk room and allow users to chat away. This may be more interesting for public libraries, but it never hurts to experiment with new concepts such as this.
While searching for information about new ways to log virtual reference chat sessions, I stumbled upon a new concept in user to service interactions. APML or Attention Profiling Markup Language, is a Web 2.0 driven standard meant to allow you as the user to “inform” the system you wish to use, of the types of things you would be interested in. (In theory.)
What if a library catalog supported this type of language? Imagine uploading your “profile” into the catalog search and being presented with related topics and collections of resources that you may find interesting. Yes this may rely more on the machine and preordained associations, but doesn’t the APML feel a bit like LCSH. Maybe that is a jump, but as libraries search for ways to make their services adapt to the user while still maintaining some structure; is there a way for us to explore this new concept?
Reading this fun article about the 11 Innovation Lessons from Creators of World of Warcraft, I was impelled to draw parallels between libraries and game designers.
Designing ambitious and popular games isn’t too far removed from outlining and implementing efficient library services. Many of the concepts that have made the World of Warcraft so successful, may well be useful to librarians looking for ways to shake up their possibly “dusty” services. Though detailed by Blizzard executives in the original article, here are the 11 points:
- Rely on Critics
- Use Your Own Product (Meaning try what you give to users for yourself)
- Make Continual Improvements
- Go Back to the Drawing Board
- Design for Different Kinds of Customers
- The Importance of Frequent Failures
- Move Quickly, In Pieces
- Statistics Bolster Experience
- Demand Excellence or You’ll Get Mediocrity
- Create a New Type of Product (Or to me, don’t be afraid to do so.)
- Offer Employees Something Extra
I know I may be a bit biased due to my fascination with Warcraft, but watching the game evolve around the players seems on par with the more modern “user centered” library mantras.
“Inside Innovation with Colin Stewart » Blog Archive » 11 Innovation Lessons from Creators of World of Warcraft – OCRegister.Com.” http://innovation.freedomblogging.com/2008/04/04/11-innovation-lessons-from-creators-of-world-of-warcraft/ (accessed 4/7/2008, 2008).